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Shield of Saphery

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High Magic · Slot 6 · Enchantment · CV 8+ · Range 18"

spell/shield-of-saphery

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White light bursts forth from the High Mage's outstretched hands, clinging to armour and arcing overhead to form a protective barrier around their allies.

Until the end of this turn, the target friendly unit gains a 5+ Ward save against any wounds suffered. If this spell is cast, the effects of any other Enchantment previously cast on the target unit immediately expire.