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Unquiet Spirits

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Necromancy · Slot 2 · Magic missile · CV 8+ · Range 15"

spell/unquiet-spirits

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Evil spirits gather around the enemy, their spectral talons creeping beneath armour to tear at flesh.

The target enemy unit suffers 3D6 Strength 2 hits, with no armour save permitted (Ward and Regeneration saves can be attempted as normal).