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Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.
When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.
Spell effect
How this item changes the Magic-phase picker's known-spell logic (see WizardMagicBuilder::magicItemEffects()) — leave as "None" for a plain item with no effect on spell selection.