Horn of the Wild Hunt
← Back to Magic ItemsEnchanted Items · Wood Elf Realms · 0 pts
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When Orion sounds this great horn, all who hear it are imbued with a portion of Kurnous wildness and savagery.
Once per game, during the Command sub-phase of his turn, Orion may sound the Horn of the Wild Hunt. If he does, until the end of this turn, friendly units in Orion's Command range gain the Frenzy special rule. A unit may become Frenzied in this way even if it has lost Frenzy earlier in the game.
Spell effect
How this item changes the Magic-phase picker's known-spell logic (see WizardMagicBuilder::magicItemEffects()) — leave as "None" for a plain item with no effect on spell selection.