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When read aloud, this charm causes ætheric energy to flood back towards the enemy Wizard.
Single use. The bearer may use this scroll instead of making a Wizardly dispel attempt. The spell is cast as normal. Once the spell has been resolved, roll two D6. For each roll of a 4+, the casting Wizard loses a single Wound.
Spell effect
How this item changes the Magic-phase picker's known-spell logic (see WizardMagicBuilder::magicItemEffects()) — leave as "None" for a plain item with no effect on spell selection.